However, its decisive problems were all about the flow of the gameplay - a vital aspect of the original design, but one sacrificed at the altar of in-app purchasing by EA and Mythic. Surprisingly, Molyneux was complimentary about the game at first, saying that EA Mythic had "reinvented" the experience "exceptionally well." He admitted that he had expected a straight remake, but he was nevertheless impressed with some of the new ideas in its design. ![]() In a session at Casual Connect Europe in Amsterdam, Molyneux was inevitably called upon to comment on EA's Dungeon Keeper, which has attracted criticism over its business model and its approach to user reviews. ![]() ![]() Peter Molyneux believes that free-to-play mechanics ruined EA's much maligned remake of Dungeon Keeper, the classic game he designed while at Bullfrog.
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